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Destiny (PS3)

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Gilliam, Ryan (August 20, 2021). "Destiny 2 is getting Stasis weapons, infinite ammo, and massive Exotic changes". Polygon . Retrieved December 12, 2022.

Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons. At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original – such as hand cannons and sidearms – are classified as Kinetic and Energy weapons. Those without an elemental damage type go in the Kinetic weapons slot while those with a Light-based elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Darkness-based damage types (Stasis and Strand) are placed as Kinetic weapons as to avoid crowding of Energy weapon types and give players more options for gear to complete challenging end game content. [10] Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher. As of Forsaken, the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots. With armor, the name of the stats has been changed. Instead of Strength, Intellect, and Discipline, there are stats for Resilience, Recovery, and Mobility. For armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners. In "Beyond Light" Stasis Weapons were also introduced, being used in the Kinetic and Heavy Slot. Lightfall introduced Strand weapons in kinetic and heavy slots as well. [11] a b Sampson, Aaron (August 19, 2015). "Destiny:The Taken King - New Light Level Explained". GameSpot . Retrieved September 9, 2015. The Taken, a race introduced in The Taken King, are ghostly-looking corrupted versions of regular enemies, who infest areas on every planet. Oryx, the Taken King, was granted the ability to create his Taken army by drawing foes into the Ascendant Plane, which granted them new paracausal powers but drained them of their individuality and compelled to serve the one that created them. Other major enemies have since been able to create their own armies of Taken forces. Makuch, Eddie (March 22, 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot . Retrieved March 22, 2018. a b Suszek, Mike (September 19, 2014). "Destiny combines arms in the Crucible this weekend". Joystiq. AOL . Retrieved January 25, 2015.The Vex are semi-organic androids who are attempting to seize control of Venus and Mars by turning them into their machines, which they have already done to Mercury. Vex are made of millions of microscopic artificial organisms that are linked via a giant mind network and survive in an organic fluid called radiolaria; each individual Vex android hosts a number of these organisms in its core. Because of their massive processing power, the Vex are constantly running simulations of the past, present, and future to try to outmaneuver their enemies in their goal to convert the entire universe to Vex, and have mastered some elements of time travel. The Vex worship the Darkness and are one of their most dangerous allies. [34]

a b "Destiny's April update detailed with 335 Light, high-level Prison of Elders and more". Polygon. Vox Media. March 23, 2016 . Retrieved March 23, 2016. a b Houghton, David (September 15, 2017). "Destiny 2 review: 'This isn't Destiny. This is something new. Something bigger, smarter, richer, and better' ". GamesRadar+ . Retrieved September 15, 2017. Goldfard, Andrew (February 21, 2013). "Destiny Coming to PlayStation 4". IGN . Retrieved February 23, 2013.a b c Yin-Poole, Wesley (June 16, 2015). "Destiny's divisive PlayStation-exclusive content deal continues with The Taken King". Eurogamer . Retrieved June 17, 2015. Destiny 2 was nominated for "Best PC Game" in both Destructoid 's Game of the Year Awards 2017 and IGN's Best of 2017 Awards, [126] [127] the latter of which also nominated it for "Game of the Year", "Best Xbox One Game", "Best Shooter", "Best Graphics", "Best Original Music", and "Best Multiplayer". [128] [129] [130] [131] [132] [133] The game won the award for "Best Co-op Game" in PC Gamer 's 2017 Game of the Year Awards, [134] and received a nomination for "Game of the Year". [135] It was also a runner-up each for "Best-Looking Game", "Best Multiplayer", and "Game of the Year" in Giant Bomb's 2017 Game of the Year Awards. [136] [137] [138] Year

Makuch, Eddie (April 30, 2021). "Bungie Explored Signing Destiny Deal With Microsoft Or Sony". GameSpot . Retrieved April 30, 2021.Schreier, Jason (October 30, 2014). "Bungie (Sorta) Explains Why Some Of Destiny's DLC Is On The Disc" . Retrieved July 10, 2015. Bertz, Matt (January 6, 2018). "The 2017 Shooter of the Year Awards". Game Informer . Retrieved January 9, 2018. Makuch, Eddie (January 10, 2019). "Destiny 2 Will Stay On Battle.Net After Bungie's Split From Activision". GameSpot . Retrieved January 10, 2019. Hornshaw, Phil (February 5, 2021). "Who Is Caiatl, Destiny 2's New Villain In Season Of The Chosen?". GameSpot . Retrieved February 5, 2021. DeeJ (February 11, 2016). "This Week At Bungie – 02/11/2016". Bungie . Retrieved February 11, 2016.

Makuch, Eddie (September 7, 2017). "Destiny 2's Clan Features Won't Work In-Game For "Several Days" After Launch". GameSpot . Retrieved September 7, 2017.

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Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes. Lloyd, Craig (February 20, 2013). "Activision and Bungie show off Destiny for Xbox One". SlashGear . Retrieved June 2, 2013.

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