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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83£141.66Clearance
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The AOC 24G2SP is compatible with both FreeSync and G-Sync so you don’t have to worry about tearing and stuttering. Both GPU brands have excellent 1080p cards, so it is wise to get a monitor that will not limit you to one brand. Its input lag sits at 4ms at 165Hz so there is no need to worry about delays while gaming. Thoughts on the AOC 24G2SP

All in all, the AOC 24G2SP is an excellent budget gaming monitor. You get a slightly higher brightness and refresh rate for a minor jump up in the price, so gamers can decide for themselves which model makes more sense for them. Specifications Screen Size Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments The greyscale gradient appeared smooth without obvious banding or dithering. Close inspection revealed some well-masked temporal dithering. Calibrating it reduced the deltaE average to 0.89 which is even better than the default setting. The downside is you are going to need a colorimeter to guide you and get this kind of improvement. The gadget itself is more expensive than the monitor, so we don’t recommend getting it for any reason other than using the 24G2SP for editing or content creation.AOC went with the BOE panel due to panel shortages. Now, they’ve discontinued the models using the BOE panel, and started using the old PANDA panel again. Conclusion The Lagom text appeared quite a blended grey throughout the screen, with a dark red striping to the text introduced further down and a bit towards the left side. There were no clear shifts between saturated red, orange and green across the screen or with a bit of head movement. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. The AOC 24G2SP also has a very high minimum brightness of ~ 100 – 120-nits. So, if you plan on mainly using the screen in a dark room and you prefer low brightness settings, it might be too bright for you even at 0/100 brightness. Most monitors have a minimum brightness of around 30 – 50-nits.

The wide color gamut is one of the main things that made the AOC 24G2 stand out from the other 24″ 1080p high refresh rate IPS gaming models. Note that these images are designed to show strobe crosstalk behaviour and don’t accurately show how distinct details on the main object appear. Setting response time overdrive to ‘Boost’ will enable MBR at the highest level of 20. Note that MBR and VRR cannot work at the same time on this monitor – the refresh rate needs to be fixed and set to at least 75Hz.monitors aren’t popular for their high pixel counts or sharp details, but they are affordable and quite easy to use for everyone. It doesn’t take a lot of GPU horsepower to reach the 165Hz threshold, and it is easy to read, write, and browse since the screen isn’t too sharp. It is also a fact that many individuals are used to the resolution since it’s still commonly used at work or in schools. As shown above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model.

The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it. Best of all, the AOC 24G2 is factory-calibrated at Delta E < 2, which is fit for entry-level color-critical tasks. For professional use, there are better color-critical displays, of course, but for basic content creation, the AOC 24G2 will do just fine.The AOC 24G2SP renders more than 100% sRGB and around 85% DCI-P3, allowing its vibrancy to punch above its price range. It’s not as accurate out of the box as its predecessor with a deltaE average of 1.66, but that’s still very good for a budget gaming model. Most users won’t need to calibrate it since it already looks balanced by default.

The design of the AOC 24G2 IPS gaming monitor is impressive considering the price. You get full ergonomic support with up to 130mm height adjustment, 90° pivot, +/- 30° swivel, -5°/22° tilt and 100x100mm VESA mount compatibility. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time.Now, this is an entry-level high refresh rate IPS panel display that serves as an alternative to the popular TN and VA models. Input lag amounts to around 4ms, which makes for imperceptible delay between your actions and the result you see on the screen. Here’s the deal: when excess light passes through the panel, there is noticeable glowing around the corners of the screen.

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