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Audeze Maxwell Wireless Gaming Headset for Xbox & Windows

£9.9£99Clearance
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Based on the following retests, latency ranged from 4 ms, which is lower than the manufacturer reports, to 52 ms on a different PC. It's nowhere near what we originally measured. While using the same USB port on the same PC, replugging the dongle could also result in a fluctuation of ~15-25 ms. Audiophile companies dish out a few models here and there that are aimed at the gaming universe, and all of them end up sounding pretty good. Yet, the typical gamer headphone rules the PC and the Xbox/PlayStation generation. The Maxwell sounds fantastic, whether you’re gaming, chatting, or listening to music. You won’t find a better-sounding gaming headset at (or near) this price point. It’s also surprisingly comfortable, despite being one of the larger and heavier headsets we’ve tried, and its 80+ hour battery life far outlasts most of the competition (though, so does its weight). The Maxwell makes more sense for the gamer-leaning-audiophile than does the Audeze LCD-GX, which is basically just an audiophile headset with a mic, and it’s also much cheaper.

I recall the days of playing the original Call of Duty: MW2 with my AD700. People would call me a cheater because the final kill cam would often show me lead a target with my pointer and gun before that person would even show up visible from behind a wall. Of course, it isn’t an open headphone, so it doesn’t breathe as nicely and doesn’t move as much air. But, for a closed model, the spaciousness is very appreciated. Maxwell has a brand new driver design that was based on the original Mobius/Penrose design and is going to have a similar sonic signature.Below is a mode selector button, a boom mic input for external microphones, a dial that toggles volume intake, as well as a microphone output. Lastly, a 3.5mm standard cable entry. The right side cup is free of any buttons or dials. Pads & Cable On the Penrose and Penrose X, the Game/Chat Mix was done by pressing the Microphone wheel and then adjusting up and down, as the default scroll action on the wheel was your mic volume. On Maxwell, as there is no microphone volume control (Maxwell uses AGC - Automatic Gain Control) to control the output level of your mic. Game/Chat balance is now the default action, meaning that you only have to adjust the lower wheel up and down to adjust the game/chat balance. We're confident in our phase response measurements, and we were able to eliminate our test setup as the cause of this mismatch. We've also learned from criticism regarding how we measure latency and found new ways to measure latency that align with how users will use and experience the product. Though I haven’t used this headset for that many hours, what I can tell you is that I’ve been testing it for about a week now, and I have yet to charge it again. Audeze Maxwell: Price & availability

We've added a comparison between these headphones and the Turtle Beath Stealth Pro Wireless PS/Xbox in Noise Isolation.

We test headphones on our HMS II rig using REW software. We play a sine sweep in the left and right driver separately, and we repeat this process across five different reseats to ensure consistent results. Keep in mind that we do these five different reseats throughout all of our sound tests. This is primarily because each person can experience sound differently, depending on the shape and size of their auditory features (like their pinna shape) and how they prefer to wear their headphones. The value of these five passes is fully demonstrated in Frequency Response Consistency as it allows us to highlight the variance in frequency response depending on fit, positioning, and seal. While wear and variance don't factor in the same way when it comes to imaging, running five tests acts like a fail-safe and helps us catch any irregularities in driver matching.

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