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Magic: The Gathering Adventures in The Forgotten Realms Commander Deck – Aura of Courage White, Multicoloured Blue Green

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Holy NimbusAt 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Sacred OathWhen you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an oath, such as the Oath of Devotion. Welcome, adventurers, and gather round as I tell you a tale of Dungeons, Dragons, and Magic. Adventures in the Forgotten Realms is finally upon us! This crossover set brings lots of new mechanics to the world of Magic, and in turn Magic is featuring a lot of new DnD characters in the cards, as well as all-new campaigns! A Dungeon Master’s Guide

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.Purity of SpiritBeginning at 15th level, you are always under the effects of a protection from evil and good spell. You look down to see your sword securely fastened to your belt. A faint light is leaking from its sheath. You draw it high above your head and see that the light is radiating from the blade itself. As it shines on each of your faces, you feel your courage return. Holding the weapon ahead of yourself, you lead the party onward: to their triumph or to their demise. First up, let’s talk about the characters! One of the coolest is the Drow Elf Drizz’t Do’Urden, the original main character of Dungeons and Dragons! Drizz’t is a White/Green card that can summon his panther companion, Guenhwyvar, and allows him to quite literally level up when another card dies! Drizz’t’s long-time travelling companion Bruenor Battlehammer and his sword Icingdeath also make an appearance. His other sword, Twinkle, unfortunately does not. Imagine having a sword called Icingdeath and it’s not the lamest name. The other dice-related new card that is turning heads is Treasure Chest. Although you have to sacrifice it, the value you generate is immense. There’s a chance to gain 5 Treasures, draw 3 cards, or even search for any Artifact from your Library and put it into play. There’s still a 5% chance you’ll lose 3 life, but even so at least you’ll get a trigger off Vrondiss’ ability! Channel DivinityWhen you take this oath at 3rd level, you gain the following two Channel Divinity options.

More interesting than Ezuri, though, is Momir Vig, Simic Visionary. This commander wants you to run a lot of multicolored cards, so that each one you cast can put another on into your hand. Since most Elves are only green, you will often end up tutoring a card to the top of your library. Aura of ProtectionStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. Also, since you are in Bant colors and might even want to be swinging with one big creature, Noble Hierarch is a great card to include. It helps fix your mana as well as pumps your threat. What to Take Out The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. Aura of Courage has Aura and Equipment synergies. Galea looks like a Voltron type of commander, who likes to wear multiple Auras. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

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