276°
Posted 20 hours ago

SE Electronics V7 Dynamic Supercardioid Mic

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors. That's why GenerateFNISforUsers.exe has an integrated " Patch Management", which takes care of necessary Behavior changes for other behavior changing mods, like PC Exclusive Animation Path. However, FNIS will not include other (animation) files from these mods. So if you want to use the patches, you will still have to install these mods as well, before running the generator. GENDER specific animations: in Skyrim only a few animations are defined gender specific (different animations in the "Animations/female" and "Animations/male" folder. This patch allows you to make other animations gender specific provided they are "properly" created by the animators, see the Note). If you want to use such animations (e.g dualsun's Pretty Combat Idles SSE), simply copy them into your "Animations/female" (or "male"), and use this patch. FNIS_path>\GenerateFNISforUsers e.g C:\Steam\Steamapps\common\Skyrim Special Edition\tools\GenerateFNIS_for_Users\GenerateFNISforUsers InstantExecute=1 PSCD=0

The idea behind the audio files is that you can hear the similarities and differences between the V3, V7 and a known benchmark (the SM58), all recording the same source through identical signal chains. The files are 24-bit/48kHz WAV: https://soundcloud.com/gearslutz-rev...58-vs-v3-vs-v7 However, since this FNIS functionality was implemented, there are several SKSE plugins available which circumvent this Skyrim bug. Which means that the problem can be easily circumvented by users of many acustom animations. But since new users will not know about the fix, FNIS will still warn when the original limit is passed. The SKSE plugins that increase the Skyrim animation limit are: FNIS.esp is needed when you have at least one mod using the FNIS Alternate Animation (AA) functionality, like in XPMSE, PCEA2, or Sexy Move. But even if you don't use one of these, I don't recommend deactivating FNIS.esp. Because if you do, and if you THEN add such mods, you will certainly not know why all of the sudden things don't work. And you can put FNIS.esp first in your list. Though it doesn't really matter. It doesn't conflict with anything, and is only needed once after game load.You are running a custom skeleton which comes with a skeleton.nif only, and not a corresponding skeleton.hkx. Installing XP32 Maximum Skeleton Special Extended - XPMSE first usually should fix the problem. FNIS Behaviors incorporate the following bug fixes for vanilla Skyrim (without the need for the user to actively do anything): This one or Nemesis but at least one of these needs to be ran after installing XPMSE and other bone and animation mods. There has long been an interest in sound and its manipulation; from the early Gearslutz experimenting with echoes in caves through to the holy temples, Greek and Roman theatres, to Francis Bacon's Sound Houses, onto the great cathedrals and concert halls. Through these ages, many of the technological advances in sound design manipulated the environment and exploited the mechanical nature of sound transmission.

FNIS Player Idles: This (self) spell forces the player into 3rd person and makes her perform the selected idle. The will run until you interrupt, e.g. by jumping up (space bar). So there's real value in this mic: robust, ergonomic, subtly stylish, and it sounds good. The greater the awareness of the vocalist/engineer of polar patterns and proximity effect, the more flexible the V7 is; but for a pacey novice you might need an X on the studio floor. Did the world really need another dynamic mic? I didn't think so, but the V7 proved me wrong." Lynn Fuston, Recording Engineer (Amy Grant, DC Talk, Michael W. Smith) If you want to cast animations of your choice, you can simply replace the files in meshes/actors/character/animations/FNISSpells by your own files:cougarbg(Bulgarian), Zimitry(Español], latranchedepain(Français), speleologo(Italiano), vicpl(Polski), kapasov(Russian), xyzeratul (Chinese), fofaun1417/NomexPT(Português), sssSami(Norsk), 1stchannel(Indonesian), Luke2135(Hungarian), yohru/kuroko(Japanese), Xarec (Swedish), nyaamolip (Korean), Kavij (Serbian) for Generator translations It's difficult to make objective judgements about microphones; so many variables: source, room, environment, role, preference. All I can offer is my opinion. I have covered the nuts-and-bolts stuff but ultimately the only sure way of knowing if a particular mic is suitable is to try it...and the V7 is worth a try. I think most people will like it. I'm not a working professional, more an advanced hobbyist; my home studio is probably similar to many of you reading this review. In this setting with which I'm familiar, where I like to make 'pro-level' recordings, the V7 has a future: it's a good investment and a useful spare general-purpose mic if it doesn't excel in one role.

File Redirection. This allows you to redirect all relevant FNIS generated files into a folder outside Skyrim\Data (to support Vortex/MO profiles). It includes all files that change the Skyrim animation functionality. FNIS temporary files and logs will still be written to the regular places (under data\tools\GenerateFNIS_for_Users). To use this functionality, the following parameter needs to be defined (FNIS.ini, or command line) The main file of FNIS, FNIS Behaviors, is a tool, NOT a mod. Actually 2 tools. Mod authors can use the modders tool to generate behavior files to add new custom animations to their own mods. The other one, the users tool, then will collect the data for all FNIS dependent tools on the user PC and then integrate that into the user's Skyrim installation. As for the sound - I'm not a sound snob or a professional engineer so I'm not qualified (or interested) to make comments about frequency response, "sparking highs" and other such nonsense. When I sing into it, it sounds like me (but louder). In the 20th century it became possible to accurately record and replay an acoustic event – speech, music, and man-made or natural sound. Along with advances in electro-magnetics and the needs of industry (e.g. movies, telephony, military) the microphone evolved from a mechanical to an electromechanical device.If the problem persists AND you are using a LEGAL, STEAM based version of Skyrim then report your problem WITH SUFFICIENT and PRECISE information in the FNIS discussion thread. Always include the contents of the generator's text field (copy/paste) from your last run. And the way you installed FNIS (NMM,MO, manual). And avoid meaningless information like "glitches", "didn't work", "tried all different ways 3 times".

sE Electronics V7 (left) and V3.The V3 has a cardioid response with an on-axis frequency response of 50Hz to 16kHz, which is pretty healthy for this type of microphone. Its presence peak is nice and broad, which avoids adding nasal-sounding coloration while still delivering a reasonably airy sound that cuts through. Recently there is a rising number of users who get this error trying to run FNIS. Usually (not always) these users use NMM, and have Steam, NMM, Skyrim all installed under "C:\Program Files(x86)".

Oh no! Why did I get blocked?

Death after hug fix: a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character "should" have died before and has gone into the bleedout state after a brawl, or because s/he is essential. This provides a loss-free and reliable signal connection. You won’t have to worry about this mic failing on you at any point. In the Box

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment