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Games Workshop Warhammer 40k - Codex V.9 Space Marines (En)

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All Chaplains now get a +2 Strength Crozius, which brings them up to S6 – nice for squishing puny elves Datasheets. Updated datasheets for Chaos Space Marines, including Traitor Legionaries with two wounds. Also making T’au enthusiasts happyis this book’s success in making a far wider variety of potential T’au battle-plans and list-building options competitively viable after a long period wheremost lists were dominated by triple Riptidebattlesuits, Coldstar T’au Commanders, hordes of Drones, and not much else. Old favorites like Crisis Battlesuit squads, Devilfish transports, and Hammerhead gunships have been rejuvenated, and T’au-heads are loving it. Psychic Fortress – Blessing, WC6 now, 5+ invulnerable save for ALL units within 6” instead of the previous effect. This is much better, especially with a Chief Librarian handing it out and casting on a 5+. Thunderfire Cannons take a further nerf, going down to Strength 4, losing their point of AP, and not being CORE. They did at least go down a few points from Chapter Approved, to 120

Then we move on to “She Who Thirsts.” The Mark of Slaanesh will be very popular, if for no other reason than The Emperor’s Children must take this Mark of chaos if they are able to. Here’s what the mark gets you:

Every 9th edition Warhammer 40k codex in order

Many of the custom relics and warlord traits for Chapter Command units have returned from Faith & Fury , although now there’s only one Warlord Trait and one Relic for each entry, so those have been adjusted and in some cases, combined or baked into the main sheet.

All of them can be Ravenwing. Seriously this book has like tripled the options available to Ravenwing armies. Gladiators Impulsors lose FLY. Their shield is now a 5+, as accidentally previewed on WarCom a little while ago. The -2 to charge is now a stratagem. I don’t know who in the studio was upset by Impulsors, but it’s had a lasting effect and I am distinctly Not Here For It. On the plus side, they’re slightly cheaper now since their weapons are free.

Which 40k codexes are out now?

Like the previous book, there’s a get-you-by Warlord trait for each of the Chapters, most of which are unchanged from the supplements. The other new addition to the Space Marines 9 th edition codex, are secondary objectives for match play, one of Games Workshop’s big 9 th edition misses, regardless if they are good or bad, secondary objectives inside a codex is bad game design, unless they are balanced with all armies and released all at the same time. We then get to the Crusade Rules, which like all Crusade rules only matters to a small subsection of players. Indomitable now lets units automatically pass combat attrition tests. Mostly a wording change – the overall effect is the same.

Mike P: The Grandfather’s blessings are often not appreciated at first, but they always reward his followers in the end. The Mark of Nurgle is no exception. I wasn’t a huge fan at first, but have found it very potent on all the T4 bodies in Chaos Space Marines. The fact that you get -1 to Wound if Strength = Toughness is very valuable since there is a fair bit of Strength 4 out there, as is the mini-transhuman against S8+ anti-tank weapons that normally crumple low-toughness power-armoured bodies. I’m going to rate it a 9/10 so Don and I’s scores average out to a perfect 7/10 : A truly blessed score for fans of Nurgle. Slaanesh In general, it feels like there’s been a effort to reduce the amount of castling and reliance on powerful aura effects, with substantial reductions in both their prevalence and impact. Dropping Chapter Master to a single unit is a particularly big change – units with -1 to hit modifiers are the biggest winners, as Marines no longer simply brute force their way through it. The recent trend for Land Speeder Storms looks likely to wane, as the Scouts inside them are no longer Objective Secured and therefore substantially more vulnerable to being demeched and then flipped off an objective – though gaining Assault Vehicle does now make them great for bursting forwards with the Scouts jumping out to do an action. Inheritors of the Primarch now includes Dark Angels, Blood Angels, and Space Wolves. No Deathwatch or Flesh Tearers, for obvious reasons The 9th Edition Space Marines codexwas released on October 10, 2020, so it’s available now. There is also a special Collector’s Edition available, if you fancy it.Basically, for any of these units, you can use the datasheet from the relevant Codex as an Elites option, with a few restrictions (right now Berzerkers come from this month’s White Dwarf). You have to pay the points to upgrade them to have the relevant Mark of Chaos (see later), their Keywords get shuffled around so they make sense with the rest of the army, and they don’t gain your Legion Trait (Rubricae also have to use the powers from Dark Hereticus from this book). However, they do still get the Keyword, and do gain the Chaos Space Marine pure army ability Let the Galaxy Burn . That means they’re still eligible for combination with Stratagems and Auras (as all these units are CORE), and get some extra hits with the right kind of weapons to boot. This is a whole new section, and there’s lots going on here. Chapter Command represents the top-ranking officers in the Space Marine army, the highest respective person in their role, such as the Chapter Master or Chief Apothecary. These are upgrades to existing units that you’d take, making them more powerful and giving them access to new warlord traits and relics. Rules for these were first introduced in Faith and Fury, but they’ve been changed significantly here from that first iteration. The biggest change is that the upgrades for your chapter leaders are now paid for with regular-old army building points rather than by using stratagems for CP. They all return here, plus there’s a new section for Chapter Masters to come into their own, with some light restrictions – Deathwatch can’t take Chapter Masters and Blood Angels can’t take Chapter Ancients, since those already exist in different forms in their individual supplements. Requisition is the smallest category with just two stratagems – Relic of the Chapter and Hero of the Chapter – and the big upside is that this makes it clear that these are the “pre-battle” stratagems you’ll be spending RP for in your Crusade games. The interesting thing is that these stratagems now have scaling effects – Relic of the Chapter is one use only for Combat Patrol and Incursion, two uses for Strike Force, or three uses for Onslaught. Hero of the Chapter is the same – so you can have up to three models with a Warlord trait at 2,000 points, plus the supplement stratagems allowing you to double up on one guy. Cursed Earth: Gosh darn this is B-E-A-U-tiful. Daemonkin and daemon engine units within 6″ get a 4+ invulnerable save and deal mortal wounds to units that charge them. This is another home run and it is probably the most usable one in this tree. 10/10

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