Games Workshop - Warhammer 40,000 - Necrons Lokhusts Heavy Destroyer

£11.88
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Games Workshop - Warhammer 40,000 - Necrons Lokhusts Heavy Destroyer

Games Workshop - Warhammer 40,000 - Necrons Lokhusts Heavy Destroyer

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Price: £11.88
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Description

Now they are known as the Lokhust Destroyers, and they bring fear to all, including the Lords of the Necrons themselves. Whether you're looking to scythe through infantry or crack your enemy's biggest tanks with ease, you'll want a Lokhust Heavy Destroyer. When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.

Note that if you selected a CHARACTER model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase. When a PSYKER unit attempts to deny a psychic power, you must take a Deny the Witch test for that unit by rolling 2D6. Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll.

There are ways for some models to ignore such bonuses while making an attack, but it should be known what kind of benefit is ignored (see the Rare Rules for clarification).

These kits are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units.Sure the other gun is good for nuking infantry but I consider most Necrons armies are lacking in anti-tank and already pack vast amounts of anti-infantry firepower. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. Directive 1: Add 3" to the range of this unit’s aura abilities (to a maximum of 12") and increase the range of the following abilities this unit has by 3" (to a maximum of 12"): Lord’s Will; My Will Be Done; Rites of Reanimation. Use this Stratagem in your opponent’s Psychic phase, when an enemy PSYKER attempts to manifest a psychic power within 18" of a SZAREKHAN unit from your army.

Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY). Directive 1: Each time this unit uses its Living Metal ability, each model in this unit regains 1 additional lost wound. Now based in Blackburn in a retail premises just opposite the town`s library,with a large gaming area to boot. When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a CHARACTER, MONSTER or VEHICLE, in which case it suffers 3 mortal wounds instead. They primarily differ in that the power generating spine is much more pronounced, providing the construct with enormous power for its heavier weaponry. Use this Stratagem in your Shooting phase, after a SAUTEKH unit from your army has finished making its attacks.



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