Games Workshop - Warhammer 40,000 - Kill Team: Adepta Sororitas Novitiates

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Games Workshop - Warhammer 40,000 - Kill Team: Adepta Sororitas Novitiates

Games Workshop - Warhammer 40,000 - Kill Team: Adepta Sororitas Novitiates

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Description

Blinding Aura– For two faith points when an enemy model shoots, select a friendly model more that two inches from them. That operative is treated as being in cover. This is good for trying to save the bacon of a model in the open.

The Novitiates are Battle Sisters-in-training, full of youthful zeal and a burning desire to prove themselves worthy of joining their power-armoured comrades. Their main sprue can be used to assemble a full team equipped with either autoguns or autopistols and razor-sharp swords, led by an experienced Sister Superior.Eyes of the Emperor –For 1CP all your auto, bolt and plasma pistols lose the six inch range rule. So plasma pistols can suddenly shoot across the map. This really helps out both your Superior but also all the Novitiates you have wielding autopistols, which are then equivalent to autoguns. This is a really good ploy you will use a lot.

As there are enough specialists to completely fill the kill team, you won’t be using or seeing a lot of miliants, but they are like if guard had a better save and were really stabby. Novitiate Penitent Your standard trainee Battle Sister that you could fill your team with if you wanted (but let’s face it you don’t), you choose between an autopistol and novitiate blade or an autogun and gun butt. Autoguns are 2/3 damage, so unless you are using ploys they’re doing lasgun damage, reasonable against guard equivalents but just scratching the paintwork on marine level enemies. Gun butts do the standard butt damage of 2/3 on three dice hitting on 4+, but Novitiate Blades are better than Astartes chainswords on 4 dice, 3+ to hit and 4/5 damage with Balanced. So that’s a reroll baked into the weapon.Glorious Martyrdom–Use when a Novitiate model is incapacitated. Each enemy model within two inches and visible to the operate take a mortal wound and you gain D3 Faith points. This is great if you’ve got an enemy down to one wound in melee and you die, and you want to spite your opponent.

The kill team medic, this model comes with an autopistol and surgical saw. The surgical saw is four dice, 4+, 2/3, Lethal 5+, so it’s not a terrible close combat weapon. This operative has the Mantra of Restoration ability, which once per turn lets you stand up an operative within ■ with one wound if it would otherwise be incapacitated. Both models lose an APL for the turn. They can also heal friendly operatives for 2D3 wounds with their Chirurgeon’s Tools, but a model that was saved by Mantra of Restoration cannot be healed by Chirugeons Tools in the same turn (so just use the Blessed Rejuvenation Act of Faith instead). Kasrkin – While their shooting is inherently stronger you’re looking at a similarly equipped team in terms of numbers and stat line with not nearly as many bonuses and special abilities. Keep an eye out for their above average number of weapon specialists, but otherwise this fight is strongly in your favor. A Warpcoven – One of the few times you have a reason to use Aegis of the Emperor this matchup has its pros and cons. Ephemeral Instability will serve to slow you down early on, and runs the risk of preventing maximum use of abilities such as Burning Advance. That being said, your ranged weapons are very effective against both Tzaangors and Sorcerers, which you should be focusing on, keeping your Superior and Condemnor in reserve against the Rubric Gunner, who could become an absolute terror if you lose your primary sources of AP. Remember that the Sorcerers are absolute monsters in combat, so don’t expect your melee specialists to be able to take them as they also have 13 wounds, putting them outside even the Penitent’s ability to kill in two strikes. Ultimately, this should be an easier match up than Legionnaires or Intercession. B Acts of Faith – Effectively a second pool of Command points that may be used on an additional list of abilities in addition to the ploys they have available to them. Of the team specific abilities you can get in Kill Team this is one of the stronger ones.

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Burning Wrath– This upgrades a Purgatus’s flamer to 3/4 damage and Inferno 2 for the turn. If you can Torrent onto multiple enemies then the additional damage output is worth it, and you’re putting two Inferno counters on each target as well. Their zeal and go-getting attitudes often mean they’re deployed as kill teams, under the stern auspices of an experienced Sister Superior who can oversee their progress. Blessed Rejuvenation: When a friendly NOVITIATE operative is activated, it regains D3 lost wounds. This Act of Faith can be used a maximum of two times in each activation. Icon of Faith (2 EP) –You can only have two of these, and can’t have them on the same operative. It let’s you do a free Act of Faith once per game for a princely 2EP. Depending on your other Faith point sources this ranges from useful to really useful.



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